allboardgames.com
Strike!: The Game Of Worker Rebellion box art
2020 Ranked #13,402

Strike!: The Game Of Worker Rebellion

Cooperative rebellion game has workers mobilize strikes, gain allies, and stop a corporation from taking over their city. Commercial breaks and drones constantly erode progress, demanding careful teamwork to reach fifteen points first.

Humor Political Area Majority / Influence Area Movement

Players

2-4

Play time

45-60 min

Age

12+

Complexity

2/5

Rating

7.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

HappyCorp, the richest company in the world, has just unleashed its most evil plan yet: turning Mercury City into an entirely corporate-run metropolis.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

HappyCorp, the richest company in the world, has just unleashed its most evil plan yet: turning Mercury City into an entirely corporate-run metropolis. From the schools to the sidewalks, everything will be owned and run by HappyCorp, and every resident will become a HappyCorp employee. There will be no more minimum wage, no more public services, and no more unions. HappyCorp has already begun unleashing its Smile Drones to convert the city’s infrastructure, crush protests, and ensure every resident watches its Commercial Breaks. Players take on the role of the Strike Council to lead a city-wide rebellion of workers against HappyCorp’s take over, while also fighting for better livelihoods for all. Players will grow their ranks, mobilize their workers, and launch strikes around Mercury City. As the Strike Council scores victories for workers, they will gain the support of more allies, from the dockworkers to the teachers, and build new bases of support from the manufacturing district to the university. Players takes on one of eight unique characters, such as Valentina the Factory Worker and Candace the Firefighter, each who has their own stats and two unique combination of powers. On their turn, players will add four actions to their character boards in order to add new Strikers to the board, stop HappyCrop, and complete "STRIKE!" cards in their hands, such as "Take over the Bridge" and "Block HappyCorp Delivery Trucks." They will also play Ally Cards, which will give them more energy to defend themselves from HappyCorp and aid other players' efforts. At the end of each players' turn, however, they will have to draw a Commercial Break card - which will cause them to remove Strikers, lose resources, and add new drones to the board. Players win collectively if they score 15 points, thereby abolishing HappyCorp from Mercury City. HappyCorp wins if it reaches 15 points of its own, or if it gets 5 of its feared MegaDrones on the board. The core gameplay is centered around collaboration: figuring out how and when to best work together to stop HappyCorp and build your city-wide strike. Do you work towards completing the Striker cards in your own hand, or do you set up a teammate to make a big move on their turn? Do you want to disassemble that MegaDrone so another player can strike, or do you want to increase your own character’s energy? Either way, HappyCorp will be constantly deploying its drones and playing Commercial Breaks - so act quickly! Do you have what it takes to lead the worker rebellion to defeat HappyCorp? Or will you soon be an employee of HappyCity? —description from the designer

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45–60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Brian Van Slyke

Artists

1
T.L. Simons

Publishers

1
Toolbox for Education and Social Action

Linked items

No published linked games yet.