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Nicaea box art

Nicaea

Players

4-6

Time

60-90

Age

18+

Weight

2.5

Rating

6.63

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Nicaea has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Nicaea offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate. Nicaea scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Nicaea has a strong replayability score of 7.9 out of 10.

Luck profile

Nicaea has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It's the year 325 and it's a pretty chill time to be a Christian. Not only has it been a hot minute since they were forced to renounce their faith on pain of death, but the emperor Constantine has really leaned into it, hoping it will unite the often fractured Roman Empire. So, the big guy isn’t super-thrilled when bishops immediately get into nit-picky, esoteric arguments that John Quintus Romanus doesn’t give two flips about. He demands that the bishops gather together in the city of Nicaea to come to an accord. He doesn’t really care what these nerds decide, so long as they decide something. This gathering is given irreverent treatment by Amabel Holland in this game for four, five, or six players. Like Constantine, it treats the theological positions argued at the first ecumenical council as fungible. Whether a position ends up accepted orthodoxy or damnable heresy has nothing to do with theology and everything to do with politics - with personal ambition, petty rivalries, and social dynamics. This is a sort of shared incentives game, in which each player commits to one of two sides in various theological disputes; guess which one the majority will go with and you’ll score points. Score the most points, and you’ll win the game. Unless the player with the fewest points has accumulated the most political influence. That player is powerful enough to splinter the church, provoking a schism and stealing the win. To prevent this, you’ll need to make sure that someone that powerful isn’t left out in the cold during the final settlement. At once a slick tableau-building game and a study in emergent alliances, Nicaea gives a rude but affectionate raspberry to what was perhaps the most pivotal event in the history of the early church.

Editions

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Files

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Credits

Designers

1
Amabel Holland

Artists

1
Amabel Holland

Publishers

1
Hollandspiele

Linked items

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