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Tribune: Primus Inter Pares box art
2007 Ranked #882

Tribune: Primus Inter Pares

Roman influence game where patrician families place followers, collect faction cards, and seize control of powerful groups. Takeovers require stronger sets, making every alliance and political objective a contest for the path to tribune.

Strategy Games Ancient Political Auction/Bidding Open Drafting

Players

2-5

Play time

60-120 min

Age

12+

Complexity

2.87/5

Rating

7.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In ancient Rome, tribunes were highly esteemed individuals elected by the people to represent them politically and militarily. In the board game Tribune: Primus Inter Pares, players take on the role of a powerful and ambitious patrician family.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In ancient Rome, tribunes were highly esteemed individuals elected by the people to represent them politically and militarily. In the board game Tribune: Primus Inter Pares, players take on the role of a powerful and ambitious patrician family. By applying influences and manipulating controls over the various factions, they attempt to pave their way to victory in order to attain the high office of the tribune. From the mind of the highly acclaimed designer of Die Macher, Karl-Heinz Schmiel, the gameplay in Tribune is a combination of worker placement and set collection. Each round, the players take turns by positioning their followers on the board to garner cards, achieve objectives, and/or attempt to take over factions. In order to gain control of a faction and to utilize its benefits, one must play a set of cards from that specific group. That person will remain in command of the faction until someone else stages a successful take-over by having another set that is either of higher quantity or higher sum of values. Victory is achieved when a player has met the required number of objectives as specified on the victory condition card selected at the start of the game, which is dependent on the number of participants. Alternatively, you can choose to forego the use of a condition card and play with the point-value option. In this variant, the game ends when someone has collected a certain number of the faction markers, and the winner is the one with the highest scores as determined by the points assigned to each achievement.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
60–120 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Karl-Heinz Schmiel

Artists

1
Jochen Eeuwyk

Publishers

4
Edge Entertainment Fantasy Flight Games Heidelberger Spieleverlag Moskito Spiele