Table feel
Tribune has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2-6
Time
?-?
Age
12+
Weight
3
Rating
7.40
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Tribune has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Tribune has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.
The final luck score for Tribune is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
In ancient Rome, tribunes were highly esteemed individuals elected by the people to represent them politically and militarily. In Tribune, players take on the role of a powerful and ambitious patrician family. By applying influence and manipulating controls over the various factions, they attempt to pave their way to victory in order to attain the high office of the tribune. In more detail, Tribune is a combination of worker placement and set collection. Each round, players take turns positioning their followers on the board to collect cards, achieve objectives, and attempt to take over factions. To gain control of a faction and use its benefits, you must play a set of at least two cards from that specific group. You remain in command of that faction until an opponent plays another set of this faction that either contains more cards or has a higher sum of values. As soon as a player meets the required number of objectives on the victory condition card selected at the start of the game (with that card being dependent on the number of players), that player wins the game. Alternatively, you can forgo the use of a condition card and play with a point-value option; in this variant, the game ends when a player has collected a certain number of faction markers, and whoever has the most points at this time — based on the completion of various achievements — wins. This edition of Tribune includes the Tribune: Primus Inter Pares base game and Tribune Expansion while featuring new mechanisms and elements from designer Karl-Heinz Schmiel.
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