allboardgames.com
Neuroshima Hex! 3.0 box art
2006 Ranked #354

Neuroshima Hex! 3.0

A tactical tile-battle game where post-apocalyptic armies deploy units and effects around headquarters. Each faction's tile mix creates sharp positional puzzles as players race to destroy the enemy base.

Strategy Games Collectible Components Fighting Area Majority / Influence Connections

Players

1-4

Play time

Not listed

Age

13+

Complexity

2.61/5

Rating

7.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game. The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0, a fifth army that could be used against any of the other ones. The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile. Neuroshima Hex! 3.0, released in 2013 from Z-Man Games, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies). The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG. Note: All base game and expansion armies in all versions/editions are functionally compatible! The only differences between armies from e.g. 3.0 and 2.5 (or whatever) are art & graphic design. Note: There is no solitaire bot/AI/system to compete against. The only options for "solo" play are soloing multiple factions yourself, or solving puzzles (like Chess checkmate problems) available in some editions and expansions.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
30 min
Age
13+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Micha? Oracz

Artists

4
Mateusz Bielski Piotr Cie?li?ski Piotr Foksowicz Jakub Jab?o?ski

Publishers

1
Portal Games