Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A Gamebook where you can face firsthand the horrors told by H. P.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Storytelling
Create or extend a narrative in response to prompts or game events.
Read the full game description
A Gamebook where you can face firsthand the horrors told by H. P. Lovecraft among the most famous classic stories of The Cthulhu Mythos: Dagon, The Festival and The Hound (you'll also find a Dreamlands' section, with some striking extracts from The Dream-Quest of Unknown Kadath). The stories were adapted with the utmost fidelity to the original text, in order to allow you an interactive immersion in the style of the Master of the Supernatural, by using a narration with paths, where, armed with a die and a pencil, you will travel through the streets of Kingsport facing monstrous creatures, exploring nightmarish territories and crossing the border that divides dream from reality. Will you be able to prevent the Yule ritual from taking place, saving humanity from a gruesome fate, or will you just go crazy? —description from the publisher