Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years, I've grown fond of Hildegard -- a main character from the first game.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Critical Hits and Failures
Exceptional die results create unusually strong successes or severe failures.
Die Icon Resolution
Interpret rolled icons to determine which actions or effects occur.
Move Through Deck
Progress through an ordered deck that represents position, time, or distance.
Read the full game description
Hildegard is a stand-alone card game adventure set in the world of Spire’s End. Over the years, I've grown fond of Hildegard -- a main character from the first game. This is her story. After the dark descent into the Spire, I felt like a change of pace was in order. With Hildegard, I can do that. I've left behind the cold and the dark for something warm and vibrant. The game has almost no set-up, intuitive rules, and minimal components. No DM, bookkeeping, or character sheets. What you will have is a stack of over 400 beautifully designed and illustrated cards with some custom dice! Like the previous game in the Spire's End series, the story unfolds one card at a time. You will be presented with numerous-narrative driven choices, enemies, and items that move the story along. —description from the designer