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Spire's End box art
2019 Ranked #2,618

Spire's End

Story-driven adventure card game where players face enemies, make choices, and survive a dark journey. Branching scenarios make consequences persistent, so every decision must weigh immediate safety against the path it opens next.

Thematic Games Adventure Book Action Points Campaign / Battle Card Driven

Players

1-2

Play time

15-120 min

Age

16+

Complexity

2.17/5

Rating

7.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Spire's End is a solo and cooperative card game with enemy encounters, interactive story-driven scenarios, and high-end art & design. It's a unique gaming experience without a lot of baggage.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Spire's End is a solo and cooperative card game with enemy encounters, interactive story-driven scenarios, and high-end art & design. It's a unique gaming experience without a lot of baggage. Simple set-up, intuitive rules, and minimal components. No DM, no bookkeeping or character sheet. Just you, an oversized deck of cards, dice and cube markers. I am trying to harness my childhood entertainment, raw, analog and unknown. My influences include a wide range of childhood nostalgia like ’70s D&D, Planet of the Apes, The Time Machine and Land of the Lost. There are hints of Zork, Monkey Island, and ’80s-’90s fanzines. It should feel like something tucked away in the closet for decades that you just discovered. Admittedly with some modern aesthetics…, we will pretend it’s ahead of its time. It's the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery at any cost. You move through the game like a book. But in this case, it's a stack of ominous cards. Flip them over, make difficult choices and let the story unfold. You have 7 adventurers (7 chances) to face the countless dangers of the spire. The core gameplay mechanics revolve around combat. To perform actions & attacks it will cost characters hit points. Every action is a risk. To execute stronger attacks you will need to spend more hit points. This makes for tense, close, ruthless battles. Higher risk garners greater rewards, but at a higher cost. Choose your actions carefully! This is a Six-Chapter adventure, each of which includes a major encounter, loot, choices, dice events and a lot of surprises!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
15–120 min
Age
16+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Greg Favro

Artists

1
Benjamin Wiesemann

Publishers

2
Favro Ventures, LLC. Rosiness

Linked items

No published linked games yet.