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Midnight Legion: Operation Deep Sleep box art

Midnight Legion: Operation Deep Sleep

Players

1-2

Time

15-60

Age

12+

Weight

2

Rating

7.32

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Midnight Legion: Operation Deep Sleep offers a high level of variability in its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. With a final replayability score of 7.95, it provides a fresh and engaging experience with room for improvement and multiple paths to victory.

Luck profile

The final luck score for Midnight Legion: Operation Deep Sleep is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A 1 or 2 player gamebook series set in the distant future. The world has been transformed. Your mission: restore humanity. Game System: The Midnight Legion is a highly advanced game book series in the style of the classic Choose Your Own Adventure series, but with MUCH more (think more like an advanced version of SORCERY or LONE WOLF with deeper character generation). The gameplay system allows solo play, or optionally a second player can act as the game master. There are combat, puzzles, diplomacy, stealth and role playing elements. Collect information, knowledge and goods from the world around you to advance your character. Story: You are forced awake in an underground facility after hundreds of years of stasis. All you know is that you are an agent of an ancient, clandestine group, and you have a mission – but your memory is gone, and you don’t recall what that mission is. Game Play: You must choose whether to complete your objectives using combat, stealth or sixth sense and diplomacy. You can solve the puzzles that unlock the base’s secrets using logic, or you can try to recover your lost memories for clues.

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Credits

Designers

1
C. Aaron Kreader

Artists

1
C. Aaron Kreader

Publishers

1
Studio 9 Incorporated

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