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Pulp Invasion box art

Pulp Invasion

Players

1-2

Time

20-40

Age

12+

Weight

2.14

Rating

6.47

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Pulp Invasion has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic depth, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Pulp Invasion is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

As a Free Captain of the Rim you roam the far reaches of space as a trader and mercenary. Secretly though you are an agent of the Intergalactic Council sent on a clandestine mission to explore planets infiltrated by three alien races known as The Cosmic Hegemony who plan to invade the peaceful worlds of Intergalactic Alliance. Find all their world shattering Super Weapons, using your Combat Skills, Diplomacy, and Super Science, and stop them before it is too late! Solo game with a 2 player PvP option (this option is in the X1 expansion). The game uses a bag builder mechanic to add and remove dice from a bag. Cards are played to explore various sectors of space and 5 custom dice are used for combat situations. Game components: 78 cards, 5 custom dice and 76 wooden cubes. —description from the publisher

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