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Mystery Of The Abbey box art
1995 Ranked #1,644

Mystery Of The Abbey

Medieval deduction game where monks search a French abbey, question one another, and identify a hidden murderer. Clues narrow a suspect's traits, but information shared too freely can hand rivals the solution first.

Family Games Deduction Medieval Area Movement Events

Players

3-6

Play time

60-90 min

Age

8+

Complexity

2.2/5

Rating

6.54

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.8/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Mystery of the Abbey is a whodunit deduction game in the spirit of Clue. A monk has been murdered in a medieval French Abbey.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mystery of the Abbey is a whodunit deduction game in the spirit of Clue. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. Monks are of three orders, fat-thin, bald-hatted, bearded-clean shaven. One monk card is hidden, and the rest of the cards are distributed. Turns consist of moving up to two spaces, and then asking a question of any other monks who are present there. (For instance, "how many fat monks do you have?".) Players may either take a "vow of silence" or answer truthfully; they then in turn get to ask the accuser a question. "Mass" occurs every four turns: all players go back to the Sanctuary, an event card is read, and they then pass an ever growing number of cards to their left neighbor. Various rooms have special events or cards associated with them, e.g. in a Cell you get to pick a card from a neighbor, in the Cryptorum you get to pick up a card to take an extra turn later. Unlike Clue you don't automatically win by making a correct Accusation: you get 4 points for getting it right, but you also get 2 points for each correct Declaration of a single trait, and lose points for incorrect declarations and accusations. So, e.g. a person could correctly Declare the culprit but lose the game. Unique Events cards add randomness to each play, and the game begs for House rules to limit the questions.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
60–90 min
Age
8+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Bruno Faidutti Serge Laget

Artists

4
Cyrille Daujean Julien Delval Xavier Gueniffey Durin Emmanuel Roudier

Publishers

1
Days of Wonder

Linked items

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