Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Corona de Hierro (Iron crown), each player represents an Italian noble in the 9th century, that will try to increase their power before the imminent death of King Carlos III, last of the Carolingian dynasty.
Core mechanisms
Key systems that shape the decisions players make.
Set Collection
Gather related items that become more valuable when scored together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
In Corona de Hierro (Iron crown), each player represents an Italian noble in the 9th century, that will try to increase their power before the imminent death of King Carlos III, last of the Carolingian dynasty. To do this, he must send emissaries to negotiate with other nobles, with the Pope and with the barbarians, mobilize armies, besiege castles and win battles. The most powerful player at the time of the coronation (but not necessarily the new king) will be the winner of the match. In this game, players take turn to take two actions among moving their armies in a map, besieging neutral/opponent castles to earn power and get prisoners, attach adjacent armies, send emissaries to pope and barbarians also to increase the power or draw cards that have various effects, mainly improving the other actions. Each player has a secret objective that can give a bonus: To make another player (or perhaps himself) king. At the end of the game, triggered when a player gets the crown, the noble with more points is the winner.