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Corona De Hierro box art
2017 Ranked #11,482

Corona De Hierro

Medieval strategy game has Italian nobles move armies, besiege castles, negotiate, and gain the most power before coronation. Secret objectives can reward placing a particular noble on the throne, even without becoming king.

Strategy Games Medieval Point to Point Movement Set Collection

Players

3-5

Play time

45-60 min

Age

15+

Complexity

2.64/5

Rating

7.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Corona de Hierro (Iron crown), each player represents an Italian noble in the 9th century, that will try to increase their power before the imminent death of King Carlos III, last of the Carolingian dynasty.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Corona de Hierro (Iron crown), each player represents an Italian noble in the 9th century, that will try to increase their power before the imminent death of King Carlos III, last of the Carolingian dynasty. To do this, he must send emissaries to negotiate with other nobles, with the Pope and with the barbarians, mobilize armies, besiege castles and win battles. The most powerful player at the time of the coronation (but not necessarily the new king) will be the winner of the match. In this game, players take turn to take two actions among moving their armies in a map, besieging neutral/opponent castles to earn power and get prisoners, attach adjacent armies, send emissaries to pope and barbarians also to increase the power or draw cards that have various effects, mainly improving the other actions. Each player has a secret objective that can give a bonus: To make another player (or perhaps himself) king. At the end of the game, triggered when a player gets the crown, the noble with more points is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
45–60 min
Age
15+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Franco Tóffoli

Artists

3
Luis María Dumont Emiliano Mariani Guillermo H. Nuñez

Publishers

1
El Dragón Azul

Linked items

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