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Kings Progress box art
2005 Ranked #13,245

Kings Progress

Court-influence game has families collect courtiers, build influence, and secure gifts during royal visits. More valuable gifts emerge later, while controlled courtiers provide extra actions and advantages.

Medieval Point to Point Movement Set Collection

Players

3-5

Play time

Not listed

Age

8+

Complexity

3/5

Rating

6.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the producer's website: After the success of City and Guilds, Steve's new game Kings Progress was inevitable. This game is based upon the typical life of a late medieval English court.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the producer's website: After the success of City and Guilds, Steve's new game Kings Progress was inevitable. This game is based upon the typical life of a late medieval English court. Many Kings came under the influence of a select inner group of courtiers who used their influence to gain gifts of land, titles, money etc. This game recreates the desperate race to get the best and the most gifts for yourself. The game is played over three rounds; each round the King visits a royal castle or house (The Kings Progress). Your aim is to gain the most prestige for your family by collecting courtier cards, melding them to build your influence and thus gain control of the courtiers, advancing those courtiers to the royal castle and then using the courtiers to select various gifts for yourself. Gifts and courtier control gain victory points at the end of each round. As the game progresses gifts become more valuable. Each courtier also has a character ability which can be used by the player in control to gain extra actions or other advantages.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
90 min
Age
8+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Steve Kingsbury

Artists

1
Matthias Catrein

Publishers

1
JKLM Games

Linked items

No published linked games yet.