ABG All Board Games
Jester box art

Jester

Players

2-4

Time

45-90

Age

10+

Weight

3.3

Rating

7.71

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Jester has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Jester has a high replayability score due to its strong variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing replay value. Players have ample room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

Jester has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy.

Overview

In Jester each player is an artist aspiring to the position of Jester. For three rounds, players use their city's cards, theater, guilds and cut, to visit these four areas of the board and perform different actions. In the city you can hire teachers that will improve the skills of candidates in seven different artistic disciplines. In the theater are made presented publications that bring money and fame. In the guilds players get useful privileges for the tournament and finally in court, use all his influence to manipulate royalty and achieve greater prestige in the King's eyes. When a player visits the same place for the third time it triggers the end of the round. The King then gives special favors to all participants. Moreover, this is the time to convert the prestige received at court resources and points of victory and each player should plan this task with caution and a lot of strategy. At the end of the third and final round, the player with the most victory points is named the new Jester and wins the game!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Marcos Macri

Artists

1
Diego Sanchez

Publishers

1
MS Jogos

Linked items

No linked items imported yet.