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Shadows Over Camelot box art
2005 Ranked #510

Shadows Over Camelot

Semi-cooperative Arthurian quest game where knights work to complete challenges and keep Camelot from falling. Every heroic effort must be balanced against advancing evil, and a possible traitor makes trust another battlefield.

Thematic Games Adventure Bluffing Communication Limits Player Elimination

Players

3-7

Play time

60-90 min

Age

10+

Complexity

2.57/5

Rating

7.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 4.1/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players. Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls. On each knight's turn, the knight takes a "heroic action", such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat. Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment... But enough words... don your cloak, climb astride your warhorse, and gallop into the Shadows to join us in Camelot!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–7
Best with
4–7
Play time
60–90 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Bruno Cathala Serge Laget

Artists

2
Cyrille Daujean Julien Delval

Publishers

1
Days of Wonder

Linked items

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