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Mycelium: Descubriendo El Reino Fungi box art

Mycelium: Descubriendo El Reino Fungi

Players

2-4

Time

30-60

Age

10+

Weight

2.25

Rating

8.89

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game mycelium: descubriendo el reino fungi has a high replayability score, indicating that it offers a fresh and varied experience each time it is played. With its variable gameboard, expansions, deep strategic possibilities, and good scalability, players can continuously discover new tactics and strategies. The game's moderate easiness to learn also contributes to its replay value.

Luck profile

The final luck score for Mycelium: Descubriendo el Reino Fungi is 7.67, indicating a game with minimal impact from random elements. Randomness has a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Mycelium: Descubriendo el reino fungi ("Discovering the Fungi Kingdom"), we'll participate in all fundamental stages of a fungus' life cycle, from a small spore floating in the air to the creation of the first mycelium, which will grow and feed from substrates. Once the environmental conditions are favorable, they'll manifest in the form of mushrooms to restart their cycle. Each player places their spore token on the board and starts spreading their mycelia, placing hex tiles through the forest to build a mycelial network to get nutrients either from substratum tokens scattered all around or by making symbiosis with the trees to gain bonus nutrients during play. The game can be played competitively or co-operatively, with the goal in the latter set-up being to reach a certain point total against one of three difficulty levels. A 2v2 team-game mode is also available. In a competitive game, the first player or team to reach the respective point goal wins.

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Credits

Designers

2
Chilo Varela Dany Varela

Artists

2
Javiera Muñoz Salinas María José Opazo

Publishers

1
Within Play

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