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Mycelium: A Mushling Game box art

Mycelium: A Mushling Game

Players

2-4

Time

60-105

Age

13+

Weight

2.33

Rating

7.20

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The final interaction score for Mycelium: A Mushling Game is 7.1 out of 10. This indicates a moderate level of direct confrontation and strategic depth in confrontation. Players will frequently need to be aware of and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to continuously improve their strategies, keeping the game engaging. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Mycelium: A Mushling Game has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

In Mycelium: A Mushling Game, you must expand your network of mycelium pathways to be the first player to gather ten nutrients. Manage a versatile hand of mushling cards to use abilities, attack other players' paths, and construct new paths. Link your mycelium pathways to nutrient trees in the middle of the board. Near the end of each turn, you must first return all of your gatherer mushlings to your colony, hoping they'll bring back nutrients and resources. Then, place your gatherer mushlings on various spaces on the board just before your turn ends, predicting where nutrients will appear. A deck of event cards determines where the next nutrients will appear, but players may play mushling cards to view and manipulate the deck in their favor. The key to victory in the Mycelium Forest is to always be thinking one turn ahead! —description from the publisher

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Credits

Designers

1
Eric Yadvish

Artists

1
Abi Toads

Publishers

1
YadCo Games

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