Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You stand at the railing of the viewing pavilion, your gaze wandering into the distance. The soft colours around you glow in a soft light.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Connections
Create meaningful links between locations, pieces, or concepts.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Once-Per-Game Abilities
Each powerful ability may be used only once during the entire game.
Read the full game description
You stand at the railing of the viewing pavilion, your gaze wandering into the distance. The soft colours around you glow in a soft light. From this beautiful location, fleets of your hot air balloons will soon dapple the sky with radiant hues. You couldn‘t be prouder, but as the horizon fills with these graceful flights of fancy, it will take careful planning to make sure that your balloons attract the most attention. You are trying to score as many points as possible with clever placement of your balloons. Points are earned by launching the balloons of your fleets and forming the largest possible groups of your own balloons within the different regions. The launch sites at the pavilions are also highly coveted and offer you further opportunities to earn points. Choose the right launch site at the right time and score lots of points for your fleet! The player with the most points at the end of the game wins. —description from the publisher