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Comet box art

Comet

Players

2-4

Time

45-75

Age

12+

Weight

2.25

Rating

7.56

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Comet has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Comet offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds further content and gameplay elements. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Comet has a strong replayability score of 7.8 out of 10.

Luck profile

Comet has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and strategy in a balanced mix.

Overview

Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past, you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet. The basic techniques and rules of the game are quickly learned. However, this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win. 1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However, you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards! 2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up, the comet phase begins and initiates the end of the game. 3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players. —description from the publisher

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Credits

Designers

1
Peter Prinz

Artists

1
Hendrik Noack

Publishers

1
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