allboardgames.com
Mutants box art
2019 Ranked #4,378

Mutants

This tactical arena game has players combine genetics to create warriors and dominate the contest. Freezing valuable mutants adds a second path to scoring beyond the current battle.

Card Game Fighting Deck, Bag, and Pool Building Variable Player Powers

Players

1-4

Play time

45-60 min

Age

10+

Complexity

2.55/5

Rating

7.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Mutants, 1-4 players have to mix and match genetics to create the ultimate warriors and demonstrate their prowess in the arena. By dominating the arena and freezing the most valuable mutants, you gain Victory Points — and whoever gets most of them wins.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Mutants, 1-4 players have to mix and match genetics to create the ultimate warriors and demonstrate their prowess in the arena. By dominating the arena and freezing the most valuable mutants, you gain Victory Points — and whoever gets most of them wins. In each round, players take turns until all players have used every card in their hand. At the end of the round, the player whose token is closest to the top space of the arena track scores Victory Points based on the round track. The game proceeds in this way for five rounds, after which players reveal their archives and gain additional prestige based on the freeze value of the mutants they have placed there. On your turn, you perform three steps. First, you check to see whether you crushed the competition. Second, you move your Active Mutant left or right, triggering the Leave ability of the card being replaced by such movement. Third, you take one action from the following three: Deploy mutant: Play a mutant from your hand to your active mutant slot. Breed: Gain a new mutant card to use in battle this round. Incubate: Prepare a new mutant card to use in battle next round. The game is also provided with a solo mode called Uprising. You win Uprising if you defeat the boss. Unlike normal Mutants, you do not win by gaining points. Instead, each time you would gain points you will reduce the life off the boss by the number of points gained. If the Boss ever has zero (or less) life, you win immediately!

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
45–60 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Alara Cameron Sen-Foong Lim

Artists

2
Mateusz Komada Katarzyna Kosobucka

Publishers

1
Lucky Duck Games

Linked items

No published linked games yet.