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Elo Darkness box art
2018 Ranked #6,212

Elo Darkness

A customizable arena card game where teams of heroes battle across lanes to invade an opponent’s base. Drafting, simultaneous combat choices, upgrades, and contested monsters turn every turn into a tactical struggle for map control.

Card Game Fantasy Open Drafting Simultaneous Action Selection

Players

1-4

Play time

45-75 min

Age

13+

Complexity

3.43/5

Rating

7.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

ELO Darkness is a complete customizable card game in which two players (or four in the team vs. team mode) fight against each other in an epic MOBA-inspired arena.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

ELO Darkness is a complete customizable card game in which two players (or four in the team vs. team mode) fight against each other in an epic MOBA-inspired arena. Each player controls a 40-card deck representing a team of five heroes (divided into five different classes). Players can delve into the deck-building aspect of the game by customizing their own Team and play style. Heroes can be picked through an initial draft mode in which players alternate selecting among 30 different characters. The unique aspect of the game is the interaction with the board, which adds an interesting tactical aspect as well as a strong thematic feeling to the concept of the card duel. No dice are involved in the game. Randomness is limited to the draw and is mitigated by the Farming and Backing phases in which players can manage their hand and retreat from their position on the map in order to draw more cards from their deck. Hero cards can be used for multiple purposes: they can be played during combat or they can be discarded in order to gain Experience points and gold used to buy and upgrade powerful items during the game. Combat takes place every turn on each Lane and is determined by a simultaneous action selection mechanism and a back-and-forth phase in which players take actions like playing Gank cards or activating combos and special abilities. In addition, to increase tension during the match, there are also objectives (monster cards) that player can conquer through a simultaneous resource bidding occurring during specific turns. The final goal of the game is to invade the opponent's base on the map, destroying the enemy towers and breaking through one of the Lanes on the board.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
45–75 min
Age
13+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

2
Tommaso Mondadori Alberto Parisi

Artists

1
Fernando Armentano

Publishers

1
Reggie Games

Linked items

No published linked games yet.