Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-4
Time
?-?
Age
8+
Weight
1.14
Rating
5.66
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Monopoly Express has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, offering a balance between ease of learning and depth. The calculated final replayability score is 7.8, indicating a high level of replay value.
The final luck score for Monopoly Express is 4. The game outcome is predominantly determined by random elements like dice rolls or card draws, with some room for players to influence the outcome through strategic decisions. However, luck still plays a significant role in the game, making it moderately luck-dependent.
Don't Go to Jail is a dice game derived from Monopoly. The game board depicts the monopolies found in the original game, with the property groups color-coded as in Monopoly. Each property group has a given dollar value, which you can collect by rolling the dice and collecting that group. On a turn, you roll ten dice, set aside any die reading "Go," "to" or "jail", then set aside any color group dice that you wish. If the "Go," "to" and "jail" dice are set aside, your turn ends immediately, and you score nothing. Otherwise you can choose to either (1) stop and score for what you've rolled or (2) roll again with any dice not set aside, once again setting aside the "Go," "to" or "jail" dice, etc. The dice have a couple of "Wild" faces, and you can use at most one Wild in a color group. (If you roll the proper color, you can replace a Wild die in a group and roll that die again on a later turn.) If you stop, you score for all completed color groups and one incomplete color group. Your goal is to be the first player to reach a predetermined dollar amount or to have the most money at the end of a pre-set number of turns. Monopoly Express – an updated version of this game that was first released in the UK and Europe, then later in the U.S. – alters the gameplay as follows: The policeman from the "Go To Jail" corner of the board game replaces the words "Go," "to" and "jail". One blank face on one of the policeman dice depicts a green "GO" arrow. A player earns $200 each time they roll GO, but they lose this money if they bust due to policemen. The game includes an eleventh "House/Hotel" die that can earn (or lose) a player Houses (worth $1,000 each), earn Hotels (worth $5,000, but only if a player has already earned four houses) and a "Get Out Of Jail Free" side that negates a policeman (including a policeman that would bust a player). This die cannot be rolled until a player completes a property group (i.e., neither railroads nor utilities). The Wild faces are replaced by the Chance "?" logo; the ? act as a Wild, but unlike a Wild it cannot be replaced. The first player to have at least $15,000 wins immediately; players don't complete the round. In 2021, this game was re-released in the US as Monopoly DICED! with square packaging rather than the round used for Express.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.