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Keltis: Das Würfelspiel box art
Rich game profile

Keltis: Das Würfelspiel

Keltis: Das Würfelspiel recreates Reiner Knizia's Keltis gaming system as a dice game, with players once again trying to blaze through regions of negative points to reach sweet, VP-rich territory. Keltis: Das Würfelspiel has five dice (with a different colored symbol on each face...

Players

2-4

Time

?-?

Age

8+

Weight

1.24

Rating

6.41

Should this hit the table?

Quick read before the metadata.

Moderate interaction

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 1.7

Low interaction

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate interaction

Replay value

Keltis: Das Würfelspiel has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played with multiple paths to victory and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Keltis: Das Würfelspiel is 5.33, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls, but players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. While luck still plays a significant role, player strategy and decisions also have an impact on the game outcome.

Overview

What ABG knows about this game

Keltis: Das Würfelspiel recreates Reiner Knizia's Keltis gaming system as a dice game, with players once again trying to blaze through regions of negative points to reach sweet, VP-rich territory. Keltis: Das Würfelspiel has five dice (with a different colored symbol on each face), a game board, 40 wishing stone tiles, and 16 wooden playing pieces. On a turn, a player rolls all the dice, rerolls any number of dice once, then chooses on which of the five tracks on the game board he advances one of his four playing pieces. The first spaces on a track are worth negative points to whoever sits on them at game's end, so players must make sure to advance their pieces far enough to score points. Along the way, they also collect wishing stones, either by rolling two wishing stone symbols or by moving a playing piece onto a wishing stone field; a player also earns or loses points based on the number of wishing stones collected. After a certain number of playing pieces reach the far fields on the track, the game ends and the player with the most points wins.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Reiner Knizia

Artists

2
Martin Hoffmann Claus Stephan

Publishers

1
KOSMOS

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