Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
In Keltis Ór, players roll 3 dice that they can reroll once. Then they must choose one of 3 options: - Take the stones available on the dice - Take a token from one of the 5 available colors. This will allow the player to build ascending or descending paths as well as award a bon...
Players
2-4
Time
?-?
Age
8+
Weight
1.56
Rating
6.04
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Keltis Ór has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.
Keltis Ór has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
In Keltis Ór, players roll 3 dice that they can reroll once. Then they must choose one of 3 options: - Take the stones available on the dice - Take a token from one of the 5 available colors. This will allow the player to build ascending or descending paths as well as award a bonus (leprechaun, stone, clover, points) - Pass Players score in 4 different ways: - Path length: the longer, the better. Short paths score negative - Stones: the more, the better. Too few means a negative score - Leprechauns: +3 for majority, -3 for minority - Bonus points Keltis Ór is a fascinating game. Players have a lot of freedom: paths, colors, high or low, aggressive or peaceful, pace of the game, ways of scoring, etc. The dice will make sure that every game is different. No strategy is intrinsically better: good players will adapt their play to the current situation. Clever play is rewarded.
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Credits
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