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Agricola Express box art

Agricola Express

Players

1-4

Time

?-?

Age

8+

Weight

1.82

Rating

6.16

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance of direct and strategic confrontation.

Replay value

Agricola Express has a high replayability score due to its variability in gameboard, expansions, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Agricola Express has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The game takes place over 3 harvests, with 3, 2, and 1 round each. In each round, you get 2 actions base, plus an extra action for each baby you have. An action consists of rolling all the dice and picking one set to use. You can choose occupations, which help you manipulate the dice before you select your set of dice to use. You may build improvements, which help you score points or convert produce or animals into food. You may improve your farm by extending your house, plowing fields, or building pastures. You may gather Produce (food, grain, or vegetables), Resources (reed, wood, brick, or stone), or Animals (sheep, boars, or cattle). And, of course, you can have babies--but only if you have room in your house. After each harvest, you score points based on how well you've done. You might lose points. The person whose total score across all 3 harvests is the highest wins. This game was created for the Print & Play Dice Contest as a fan homage to Agricola by Uwe Rosenberg and Lookout Games, and is posted for non-commercial use with the permission of Lookout Games. Some icons on the dice are re-used from Agricola; new icons were created by the designer. Microbadges: - Agricola Express Fan - Agricola Express Fan

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Credits

Designers

1
Jesse McGatha

Artists

1
Jesse McGatha

Publishers

1
(Web published)

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