Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The game takes place over 3 harvests, with 3, 2, and 1 round each. In each round, you get 2 actions base, plus an extra action for each baby you have.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
The game takes place over 3 harvests, with 3, 2, and 1 round each. In each round, you get 2 actions base, plus an extra action for each baby you have. An action consists of rolling all the dice and picking one set to use. You can choose occupations, which help you manipulate the dice before you select your set of dice to use. You may build improvements, which help you score points or convert produce or animals into food. You may improve your farm by extending your house, plowing fields, or building pastures. You may gather Produce (food, grain, or vegetables), Resources (reed, wood, brick, or stone), or Animals (sheep, boars, or cattle). And, of course, you can have babies--but only if you have room in your house. After each harvest, you score points based on how well you've done. You might lose points. The person whose total score across all 3 harvests is the highest wins. This game was created for the Print & Play Dice Contest as a fan homage to Agricola by Uwe Rosenberg and Lookout Games, and is posted for non-commercial use with the permission of Lookout Games. Some icons on the dice are re-used from Agricola; new icons were created by the designer. Microbadges: - Agricola Express Fan - Agricola Express Fan