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Garden Dice box art
2012 Ranked #3,165

Garden Dice

Garden strategy game where players roll coordinates to plant, water, and harvest vegetables across a grid. Different crops are worth different amounts, so every die result must create productive sets while reserving space for higher-value harvests.

Family Games Dice Farming Set Collection Tile Placement

Players

2-4

Play time

Not listed

Age

13+

Complexity

2.12/5

Rating

6.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Garden Dice is a family strategy game that combines dice rolling, tile laying, and set collection. The game board depicts a garden as a 6x6 grid in which seed and vegetable tiles are placed using dice rolls as coordinates.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Garden Dice is a family strategy game that combines dice rolling, tile laying, and set collection. The game board depicts a garden as a 6x6 grid in which seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant, water, and harvest five different types of vegetables with differing point values, from the lowly squash to the mighty eggplant. The game's chaining mechanism allows players to water or harvest multiple tiles using a single action, enabling players to build upon each others' chains. Players can also use bird and rabbit tiles to eat other players' seed and veggie tiles, but not without paying a small penalty. Two other special tiles – the sundial and the scarecrow – allow players to modify dice rolls or protect their own tiles. The Gnome expansion included in Garden Dice can be added to the base game to give players the ability to adjust the dice rolls for purchasing, watering, and harvesting their vegetables, leading to a more strategic experience. Bonuses increase the values of tiles as they are harvested, and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
13+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Doug Bass

Artists

1
Josh Cappel

Publishers

1
Meridae Games

Linked items

No published linked games yet.