Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Member of the Alhambra, and a stand-alone game with the same box-size as Alhambra. Each player tries to get the most victory points. The game goes over five rounds giving a scoring after the 1st, 3rd and 5th round. Victory points are awarded for majorities of allocated buildings...
Players
2-6
Time
?-?
Age
8+
Weight
1.72
Rating
6.21
Should this hit the table?
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.
Alhambra: The Dice Game has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.
The final luck score for Alhambra: The Dice Game is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Member of the Alhambra, and a stand-alone game with the same box-size as Alhambra. Each player tries to get the most victory points. The game goes over five rounds giving a scoring after the 1st, 3rd and 5th round. Victory points are awarded for majorities of allocated buildings (very similar to the original game Alhambra). To get the buildings you roll 8 dice each showing the six building-symbols. Each player has 3 rolls on his turn to get as many similar symbols as possible (up to a max of 8). A player can only note his result for one type of building. The results of the dice rolls from every player is marked on the game board. So everybody can compare his dice rolls with those of the other players. After a round is completed the player with the highest dice-roll can choose between 2 buildings of the respective category or 1 building and a special counter giving a certain bonus. (Bonuses can be: additional 1-3 VPs, extra dice-roll, exchange one building, determine Starting player, etc.) The second best player in that category will get the other part. Each round has a certain number of turns depending on how many players are playing (3, 4 or 5 turns). So, because a player can only hit one type of building during his turn, he cannot score all 6 types of buildings in a single round. After round #1, #3 and #5 the majority in each building category is awarded the same way like in Alhambra. The player with the most VP's wins the game. Special: There is a variant in which you can combine the building counters of the Alhambra game which adds some building strategy. Integrates with: Alhambra
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