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Mon: Emblems From Sengoku box art

Mon: Emblems From Sengoku

Players

2-6

Time

15-30

Age

8+

Weight

1.25

Rating

6.44

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game mon: emblems from sengoku has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is not a significant emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Mon: Emblems from Sengoku has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn. Overall, Mon: Emblems from Sengoku provides a highly replayable and engaging gameplay experience.

Luck profile

The final luck score for Mon: Emblems from Sengoku is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Mon, players take turns playing cards in numerical order, fighting to receive the points of the cards in play. It's important to respect the order as much as possible, or other players might steal your points! At the end of the game, the player with the most points will be the winner. The game proceeds with players taking turns, starting with the first player. On their turn, each player must play, change or discard a card. When done, the turn passes to the next player on the left. This proceeds until the game is over. The game ends when someone runs out of cards and the game has gone one round from there. The player with the highest score wins the game.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Osami Okano

Artists

1
Michele Mor

Publishers

3
Last Level Studio Supernova Studium Mundi (????????)

Linked items

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