Table feel
Threepia has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it has a lower emphasis on cooperation.
Players
1-6
Time
15-60
Age
6+
Weight
1
Rating
6.15
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Threepia has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it has a lower emphasis on cooperation.
Threepia offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Threepia has a strong replayability score of 8.07 out of 10.
Threepia has a moderate level of luck involved in gameplay. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Threepia explores the realm of our mind, color, and shape to create a simple stimulating puzzle card game that transcends both age and languages. You can learn to play the game within minutes and be engrossed for hours. Before starting the game, players must set a game grid by randomly picking4 cards from the deck and form them into a square with the different colors and shapes facing upward. Inspired by International Chess, each player is given a total of 3 mins for the entire game. Players get 3 cards at the start and take turns to form a roll of at least3 matching shapes or colors by stacking 1 card from their hand onto the game grid. Players who do not have any stackable card will have to end their turn by drawing a card. The player starts their countdown at the start of their turn and pause the timer at the end of their turn, the countdown resumes when it's come around to the same player. The game ends for the player when their clock runs out, while others continue to finish the game with their remaining time. When the time runs out for everyone, the player with the highest score wins! Points are awarded for each roll of 3 matching shapes or colors at the end of the player’s turn. Points are also awarded when the player finishes all the cards in their hand. The player will also need to draw 3 more cards to continue playing. Players get extra points by forming both vertical and horizontal combo in a single turn. Combos can be combined to get even more points! There are a variety of starting game grids to choose from and many other ways to play Threepia. -description from publisher
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