Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Overstocked, players must stay up to date with the latest 90s toy crazes, filling their warehouse with the most in-demand toys and avoiding stocking the least popular.
Core mechanisms
Key systems that shape the decisions players make.
Commodity Speculation
Buy or influence goods whose values change before they are sold or scored.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Layering
Place components over earlier pieces so their order and overlap affect play.
Selection Order Bid
Bid to determine who chooses from available options first.
Read the full game description
In Overstocked, players must stay up to date with the latest 90s toy crazes, filling their warehouse with the most in-demand toys and avoiding stocking the least popular. Each turn, players place cards into either their personal warehouse, which increases the number of each toy they have to sell, or into the central area, which is shared by all players and represents the popularity of each toy. Once everyone has played all the cards in their hand, players score points for all the toys in their warehouse. The more popular the toy, the more points it scores. However, the toy with the largest area in the central area scores negatively! The craze for this toy has peaked and as with many 90s crazes, everyone is ready to move onto the next thing. Players must carefully curate the stock in their warehouse, manipulate the popularity of toys in their favor, and try not to end up overstocked! —description from the publisher