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Timeline Twist box art
Rich game profile

Timeline Twist

Timeline Twist is a new version of the game Timeline, with gameplay now being co-operative instead of competitive. In this game, players team up, communicate, and co-ordinate to find the best strategy to play all 36 cards in the game. The team's goal is to get rid of all the card...

Players

2-6

Time

20-30

Age

8+

Weight

1

Rating

5.74

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, Timeline Twist has a strong replayability score of 7.95 out of 10.

Luck profile

The final luck score for Timeline Twist is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Timeline Twist is a new version of the game Timeline, with gameplay now being co-operative instead of competitive. In this game, players team up, communicate, and co-ordinate to find the best strategy to play all 36 cards in the game. The team's goal is to get rid of all the cards players have in hand, either by placing as many events as possible in the right order on the timelines or by discarding them wisely. —description from the publisher

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

2
Frédéric Henry Corey Konieczka

Artists

2
Mikmak Studio Ludovic Sanson

Publishers

1
Zygomatic

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