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The Mind: Soulmates box art

The Mind: Soulmates

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

6.86

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 1.8

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

Moderate interaction

Replay value

The Mind: Soulmates has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The Mind: Soulmates has a relatively low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies more on player decisions and strategy rather than luck. Overall, The Mind: Soulmates is a game where player strategy and decisions play a significant role, making luck a minor factor in determining the game outcome.

Overview

The Mind Soulmates uses the same principles of The Mind, with players trying to co-operate without communication to master multiple levels of card play. In this game, however, in addition to playing numbered cards correctly in ascending order, they must also play all cards face down, revealing them only after all cards have been played. To help them do this, one player takes the role of seer — and the seer knows more than everyone else! Each round, a specific number of cards are dealt out to players, and the seer is allowed to look at some of these cards in advance of play in order to give the team clues about these numbers on a wipeable board. After the players have placed all cards face down, the seer checks whether the cards are in the right order, thereby completing the level. If not, the team loses a life, and the seer distributes these same cards again. In addition, the seer gives another hint. If the team masters all twelve levels, they have won and can now call themselves "soulmates".

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Reinhard Staupe Wolfgang Warsch

Artists

1
Oliver Freudenreich

Publishers

1
Nürnberger-Spielkarten-Verlag

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