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Miremarsh box art
2018 Ranked #7,437

Miremarsh

A fantasy adventure game has rival goblins gather gear, overcome swamp dangers, and complete a final quest first. Death consumes limited goblins, while revealed tiles expose new monsters, traps, and routes.

Adventure Dice Modular Board Push Your Luck

Players

1-5

Play time

40-60 min

Age

14+

Complexity

2.31/5

Rating

7.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A game of evil deeds, death and tentacles! Starting from your home in the Warrens, you and your rival Bog Goblins set out to defeat a party of adventurers, slaughter a unicorn, steal a baby or do something equally evil to prove they are the best and become the Goblin King.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A game of evil deeds, death and tentacles! Starting from your home in the Warrens, you and your rival Bog Goblins set out to defeat a party of adventurers, slaughter a unicorn, steal a baby or do something equally evil to prove they are the best and become the Goblin King. However, the deadly swamp of Miremarsh stands in your way. This is your chance to slay the monsters, win glory, and try not to die. Again. Miremarsh is a 40-60 minute game of strategy, skill, resource management and card buying for 1-5 players aged 14+. Players collect equipment items, gold and old bones to buy pets, items or spells to defeat the monsters and overcome traps that stand in their way to the final quest. Each game starts with a set amount of goblins available to the players which they use up as they are eaten or killed by the denizens of the swamp. The player then re-emerges as a new goblin to continue the quest. Tiles are turned over and monsters, traps and gateways are unveiled allowing players to become more familiar with their environment as the game goes on. With some push your luck dice rolling as well as competitive horseplay the player who completes the final quest first is the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
2–5
Play time
40–60 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Matt Green (I) Sam Mercer

Artists

1
Andres Martinez

Publishers

1
Room 17 Games

Linked items

No published linked games yet.