Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Olvir is an adventure game for 2 to 4 adventurers, a game of simple rules and preparation where everyone must fight beasts and gather resources to meet the demands of the cities of Olvir and obtain powerful objects.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Take That
Direct negative effects at selected opponents.
Read the full game description
Olvir is an adventure game for 2 to 4 adventurers, a game of simple rules and preparation where everyone must fight beasts and gather resources to meet the demands of the cities of Olvir and obtain powerful objects. At the same time, the adventurers are rewarded for hunting the beasts that hit the lands of Olvir. The game develops during several rounds represented by days, and in turn each day is divided into phases (morning, afternoon and evening). The adventurers have action points to exhaust and execute in their turns, these actions allow them to move, attack, collect resources, and many other things. Between phase and phase the same adventurers mobilize the beasts that roam the lands of Olvir, these movements can serve to hinder the objectives of their rivals, as well as favoring their own and changing the geography of hazards on Olvir. The game proposes a system of constant progress of the game, in a random way, where the beasts day by day become more and more dangerous in ways that are often unexpected. —description from the designer