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Minuteman: The Second American Revolution box art

Minuteman: The Second American Revolution

Players

2-4

Time

120-180

Age

12+

Weight

3.43

Rating

6.42

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a focus on direct and strategic confrontation.

Replay value

Minuteman: The Second American Revolution has a high replayability score due to its strong variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Minuteman: The Second American Revolution is 5.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Minuteman: The Second American Revolution is a simulation of future partisan warfare in the United States (the future at the time the game was designed was 1984). Up to four players take on the roles of Rebel or Government forces. The object of the Rebel player(s) is to spread their rebellious anti-establishment movement and eventually declare a Revolution. The Government player(s) attempt to quell the Rebel movement by various means while preventing it from spreading all over the country. The player who best achieves his objective (based on points) is the winner. Optional European Intervention, Canadian and Mexican rules are provided as well.

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Jim Dunnigan

Publishers

1
SPI (Simulations Publications, Inc.)

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