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Minuteman: The Second American Revolution box art
1976 Ranked #16,431

Minuteman: The Second American Revolution

A partisan-warfare simulation has rebels spread an anti-establishment movement toward revolution while government forces suppress it. Optional foreign intervention and neighboring-country rules broaden the contest over whether unrest can take hold.

Wargames Civil War Modern Warfare Hexagon Grid Simulation

Players

2-4

Play time

120-180 min

Age

12+

Complexity

3.43/5

Rating

6.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Minuteman: The Second American Revolution is a simulation of future partisan warfare in the United States (the future at the time the game was designed was 1984). Up to four players take on the roles of Rebel or Government forces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Minuteman: The Second American Revolution is a simulation of future partisan warfare in the United States (the future at the time the game was designed was 1984). Up to four players take on the roles of Rebel or Government forces. The object of the Rebel player(s) is to spread their rebellious anti-establishment movement and eventually declare a Revolution. The Government player(s) attempt to quell the Rebel movement by various means while preventing it from spreading all over the country. The player who best achieves his objective (based on points) is the winner. Optional European Intervention, Canadian and Mexican rules are provided as well.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1
Play time
120–180 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Jim Dunnigan

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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