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Middara: Unintentional Malum – Act 1 box art
Rich game profile

Middara: Unintentional Malum – Act 1

Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game, players will experience an in depth, fully na...

Players

1-4

Time

?-?

Age

15+

Weight

4.09

Rating

8.63

Should this hit the table?

Quick read before the metadata.

middara: unintentional malum – act 1 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

middara: unintentional malum – act 1 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Middara: Unintentional Malum - Act 1 has a high variability gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a balance between depth and accessibility. Overall, Middara: Unintentional Malum - Act 1 has a strong replayability score of 7.9.

Luck profile

Middara: Unintentional Malum - Act 1 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game, players will experience an in depth, fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome. Players will face many dangerous adversaries throughout the story and will take part in heated combat with these foes. Middara features an innovative, dice based combat system for these encounters. Based on their equipment and abilities, players will have access to unique two-dice combinations that will increase their attack and damage potential in a variety of ways. In addition to numbers, dice have a particular set of symbols on each face that can be spent according to players currently equipped weapons and abilities. With nine different types of dice, over 110 unique abilities and 150 unique pieces of equipment the possibilities for different character builds are endless. What makes Middara so compelling is that the outcomes of story decisions and encounters have far-reaching effects that determine how the story moves and resolves. Friends and family might get killed, or they may survive. Maybe the players avoid some problems entirely, only to be faced with a whole new challenge. Gameplay Features: Narrative-driven campaign that contains over 90 hours of content. Unique dice-based success system featuring multiple dice that players can upgrade throughout the campaign. 36 modular map tiles representing different locations in the world, such as magical forests, caves, and swamps! A.I. controlled monsters, NPCs, challenges, traps, and other narrative-driven obstacles. Campaign character progression via a point buy system allowing players to ditch traditional classes and instead focus on building the character they want to play. Over 110 unique Disciplines and over 150 unique pieces of equipment. Stand alone scenarios for when you aren't playing with your campaign group, or even when you are!

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Credits

People and publishers

Designers

4
Clayton Helme Brooklynn Lundberg Brenna Moncur Ian Tate

Artists

4
Alex Hansen Hector Sevilla Lujan Rhett Mason Jon Troy Nickel

Publishers

1
Succubus Publishing

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