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Dungeon Alliance box art
2018 Ranked #2,161

Dungeon Alliance

Fantasy deck-building dungeon crawl where heroes form an alliance and battle through a world threatened by the Void. Cards build each character's strengths, so the party must coordinate its growing decks to survive ever-tougher encounters.

Thematic Games Adventure Exploration Action Points Deck, Bag, and Pool Building

Players

1-4

Play time

60-180 min

Age

12+

Complexity

3.7/5

Rating

7.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the days before the Void consumed much of the Old World, there were stalwart humans, elves, dwarves, and gnomes who banded together to invade the deep places of the earth. These heroes forged unbreakable alliances in search of knowledge, treasure, and glory.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the days before the Void consumed much of the Old World, there were stalwart humans, elves, dwarves, and gnomes who banded together to invade the deep places of the earth. These heroes forged unbreakable alliances in search of knowledge, treasure, and glory. Rival adventuring parties would often descend into the same dungeon, and these companies fought one another as fiercely as they battled the monsters that lurked behind every dark corner. These were daring times, when nothing in the world was considered more sacred than the oath that bound those who shared the dangers of the pit together. This was the age of the Dungeon Alliance. Dungeon Alliance is a deck-building, dungeon-crawling miniatures adventure game that allows players to send 1-4 different teams of adventurers into perilous dungeons in search of experience and treasure. At the start of the game, each player drafts their own team of four heroes (from the 17 included in the game) and uses tactical movement and card play to overcome the dungeon's monsters and treasures. Each player starts with a unique twelve-card starting deck that includes the starting cards from all four of their heroes. Rival teams may compete with one another to slay monsters, or even battle one another for complete domination. As each team of heroes overcomes monsters and challenges, they earn experience point (XP) tokens that they can spend to purchase new cards for their alliance decks. Once spent, XP tokens are flipped face down and kept until the end of the game. When the sun greets those who emerge from the pit, the alliance that has accrued the most XP claims the mantle of victory. Dungeon Alliance includes rules for competitive, cooperative, and solo play. Microbadges: Dungeon Alliance fan Special Articles: Dungeon Alliance Store Dungeon Alliance FAQ Dungeon Alliance: A Webcomic Adventure Your First Game of Dungeon Alliance: Advice for your First Steps into Darkness

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Editions

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Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–3
Play time
60–180 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Andrew Parks

Artists

4
William Bricker Víctor Pérez Corbella Biagio D'Alessandro Manolis Frangidis (??????? ?????????)

Publishers

1
Quixotic Games

Linked items

No published linked games yet.