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Dungeon Universalis box art

Dungeon Universalis

Players

1-6

Time

60-180

Age

12+

Weight

4.3

Rating

8.76

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Dungeon Universalis has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Dungeon Universalis has a high replayability score due to its strong variability in the gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and allows players to improve their strategy over time. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

Dungeon Universalis has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game outcome primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A classic Dungeon Crawler board game for 1 to 6 players (Age 12+). The game includes many game modes, including a lone wolf one. DUN´s system merges its intuitive mechanics, card games and the almost unlimited possibilities and options of a RPG. DUN includes a huge narrative campaign and several independent quests. It also allows you to design your own quests or simply to use its rulebook, system, and cards to replay missions and quests from other dungeon crawlers. The game adapts to any medieval fantastic background. However, it has its own background: the one used in the novel Raazbal, written by the author of the game and published in 2010. It is one game system that presents many different game modes: Standard mode with a Dark Player: The Dark Player is a player who competes against the others. In this mode some quests have an undefined length and finish when the quest´s goal is achieved. Others have a set number of turns assigned. Players may gain experience which improves their attributes and skills according to the cooperative achievements of the players´ group. Individual mode: players gain experience according to their individual achievements. Cooperative mode (including lone-wolf player): a 100% cooperative game, with an Artificial Dark Player. RPG mode: the Dark Player is omniscient (just like a classical RPG master). Open-map mode: scenarios without a gridded floor. —description from the publisher (slightly edited)

Editions

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Credits

Designers

1
Oscar Bribian

Artists

4
Black Scroll Jacob Blackmon Brian Brinlee Valerio Korax Carbone

Publishers

1
Ludic Dragon Games