Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Players
2
Time
30-60
Age
10+
Weight
2.5
Rating
8.41
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Melee & Wizard has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each playthrough.
Melee & Wizard has a moderate level of luck involved in gameplay. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Melee & Wizard provides an enjoyable blend of chance and player agency.
Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming. Melee -- Create characters in just a few minutes -- then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat against men, beasts, or monsters -- to victory, or death. Wizard -- The magic companion to Melee -- sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Slippery Floor spells. Successful wizards gain skill and power. Losers die. Includes rules, classic-sized counters and maps, and three 12mm d6. Two games in one! —description from the publisher
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