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Platoon box art

Platoon

Players

2

Time

60-120

Age

15+

Weight

2.11

Rating

5.90

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Platoon has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Platoon has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Platoon has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Platoon offers a good balance between luck and player agency.

Overview

Platoon is a simple wargame on small squad combat in Vietnam. The game is similar to AH's Smithsonian series games: a single sheet with basic rules and a small booklet that contains advanced rules, additional scenarios and historical background information. The combat system is also similar to other Smithsonian games. The scenarios and soldiers are based upon events and characters in the movie. The game uses two elements to create fog of war: - the counters have small stands so the identity of each counter is unknown to the enemy. Some of the counters are fakes and "substitutes" (these are used to combine several counters into a single group. All counters are placed in an off board box and the matching substitute counter is placed on the map.) - Random initiative draw. Similar to Firepower, chits for each side are placed in a cup and each turn one is randomly drawn to determine which player may move. Platoon had a AH complexity rating of 3.

Editions

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Files

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Credits

Designers

1
S. Craig Taylor

Artists

1
(Uncredited)

Publishers

1
The Avalon Hill Game Co

Linked items

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