Table feel
Moderate level of direct and strategic confrontation, with high interaction frequency and low emphasis on cooperation.
Players
2-4
Time
?-?
Age
5+
Weight
1
Rating
5.98
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation, with high interaction frequency and low emphasis on cooperation.
mausgetrixt has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate player interaction further enhance the replay value. The game is moderately easy to learn, striking a balance between accessibility and depth.
Mausgetrixt has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Mausgetrixt is a memory game about harvesting vegetables. One player (the mouse player) arranges the vegetables and mice under the board. On the upper side of the board, you only see leaves. The other players roll a colour die and than look at a plant. If there is a vegetable or mouse of the same colour attached to the leave, the player can remove it. If the die shows a mouse, the mouse player may remove one vegetable from the bottom of the board. The mouse player wins, if all vegetables are removed before all 3 mice are removed, otherwise all other players win.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.