ABG All Board Games
Firefly Dance box art

Firefly Dance

Players

2-4

Time

?-?

Age

4+

Weight

1

Rating

6.63

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Firefly Dance has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Firefly Dance has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Firefly Dance has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the outcome being influenced by both factors.

Overview

Every night, the mystical forest floor is illuminated by dancing fireflies. Each firefly may look the same on the outside; yet each one shines a unique color. Work together with the Fairy to try and correctly guess the color of each firefly. Guess correctly and be rewarded with mystical gemstones! In Firefly Dance the players roll the die and move the fairy clock-wise around the game board according the number rolled. Check to see what color the fairy landed on. Then they try to guess the firefly which has the same color as the space the fairy landed on. Choose one firefly, touch it with the magic wand, and check the color. If they guessed correctly they collect one gem stone and then change the position of their firefly with another one on the board. The game ends immediately once all the gemstones have been collected. The player with the most gemstones is the winner! —description from the publisher

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Josep M. Allué

Artists

1
ZAO

Publishers

1
Korea Boardgames

Linked items

No linked items imported yet.