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Kroko Loko box art

Kroko Loko

Players

2-4

Time

?-?

Age

4+

Weight

1

Rating

5.74

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Kroko Loko has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Kroko Loko offers a high level of variability with its gameboard and expansions, allowing for different experiences each time. The strategic depth and scalability further enhance the replay value. The game has a moderate level of easiness to learn, making it accessible to a wide range of players. Overall, Kroko Loko has a strong replayability score of 7.92 out of 10.

Luck profile

Kroko Loko has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Kroko Loko provides a fair balance between luck and player agency.

Overview

Each player tries to make the longest crocodile by feeding it with animals. Each player starts with a head and tail of a crocodile. All animal cards are put face down on the table (just like with Memory). The animal cards show an animal on one side and a middle piece of a crocodile on the back side. Each players, in turn, throws the die, which may show a land, water, or air creature. The player now picks a card from the table. If it displays an animal corresponding to the die roll, the player may add it to the crocodile. The die can also show a smiling crocodile, a crocodile with a toothache, or a combination of a water, air and land animal. In the case of smiling crocodile a piece may be taken from an opponent and added to the own crocodile. In case of the toothache, the player loses his turn. In case of the combination, the picked card may always be added to the crocodile, no matter which animal is displayed on it. The game ends when all 28 cards are added to a crocodile. The player with the longest crocodile wins.

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Editions

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Credits

Designers

2
Richard den Dulk Nico den Dulk

Publishers

1
Jumbo

Linked items

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