Table feel
Mattock has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2
Time
5-40
Age
8+
Weight
2.25
Rating
5.73
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Mattock has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Mattock offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.05.
Mattock has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Mattock offers a good balance between luck and player agency.
In Mattock, you play miners digging corridors through the rock. You can’t dig too closely together though, or the mine will collapse. To win, trap your opponent so they run out of space to mine. Playing the Game: On your turn, take these 3 steps in order: ? Mine Place 1 tile on an open space next to, or connected by other tiles to, at least 1 of your miners. Opponent’s miners block connections. To prevent the mine from collapsing, the tile must not touch: • more than 3 other tiles; • a tile which already touches 3 other tiles. If you have any miners which were removed on previous turns, place 1 of them on this tile. If you cannot Mine, you lose the game. ? Move You may choose to move any 1 of your miners to a tile connected to it. You do not have to move. You may move through your own miners, but opponent’s miners block your path. ? Remove Remove all opponent miners that are now both: • Not connected to another opponent miner; • Connected to 2 or more of your miners. Your opponent takes the removed miner(s) and will place 1 back on the board on their turn. -description from designer
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