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Master Labyrinth box art
1991 Ranked #3,247

Master Labyrinth

Maze-navigation game where players shift corridor tiles to reach changing goals within a labyrinth. Every inserted tile alters routes for everyone, so each move must open a path to your target while making the maze less helpful for rivals.

Family Games Children's Game Fantasy Map Deformation Modular Board

Players

2-4

Play time

20-30 min

Age

10+

Complexity

1.78/5

Rating

6.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This earlier Master Labyrinth is very different than the 2007 dragon-themed Master Labyrinth. Part of the Ravensburger Labyrinth Games series, this game is based on the simpler, original Labyrinth game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This earlier Master Labyrinth is very different than the 2007 dragon-themed Master Labyrinth. Part of the Ravensburger Labyrinth Games series, this game is based on the simpler, original Labyrinth game. It is played on a board with maze tiles (straight, L, and T shaped corridors) randomly arranged on it. Players are represented on the board by little wizard pawns. Players are wizards-in-training, and they are charged with exploring the maze and finding all the ingredients (numbered chips) needed to become a Wizard. The trick is that chips must be claimed in numerical order. Perhaps the most novel aspect of this game is that players mutate the maze by sliding a tile onto the board from the side, which hopefully will enable them to travel to the next ingredient. Once all twenty-one items have been claimed, the highest total score wins, but each player also holds a secret recipe worth bonus points if they were able to capture three specific ingredients.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20–30 min
Age
10+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Max J. Kobbert

Artists

2
Monika Broeske Andreas Härlin

Publishers

1
Ravensburger