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Master Labyrinth box art

Master Labyrinth

Players

2-4

Time

20-30

Age

10+

Weight

1.78

Rating

6.29

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Master Labyrinth has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. While there is some cooperation involved, it is not the main focus of the game. Overall, the game has a good level of player interaction.

Replay value

Master Labyrinth offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability further enhance its replay value. While the easiness to learn score is relatively low, the overall replayability score is still strong at 8.0.

Luck profile

Master Labyrinth has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Master Labyrinth strikes a balance between luck and strategy, making it an engaging and dynamic board game.

Overview

This earlier Master Labyrinth is very different than the 2007 dragon-themed Master Labyrinth. Part of the Ravensburger Labyrinth Games series, this game is based on the simpler, original Labyrinth game. It is played on a board with maze tiles (straight, L, and T shaped corridors) randomly arranged on it. Players are represented on the board by little wizard pawns. Players are wizards-in-training, and they are charged with exploring the maze and finding all the ingredients (numbered chips) needed to become a Wizard. The trick is that chips must be claimed in numerical order. Perhaps the most novel aspect of this game is that players mutate the maze by sliding a tile onto the board from the side, which hopefully will enable them to travel to the next ingredient. Once all twenty-one items have been claimed, the highest total score wins, but each player also holds a secret recipe worth bonus points if they were able to capture three specific ingredients.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Max J. Kobbert

Artists

2
Monika Broeske Andreas Härlin

Publishers

1
Ravensburger