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Star Wars Labyrinth box art

Star Wars Labyrinth

Players

2-4

Time

?-?

Age

7+

Weight

1.13

Rating

6.07

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Star Wars Labyrinth has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Star Wars Labyrinth offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction add to the replay value, while the scalability ensures a consistent experience regardless of the number of players. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Star Wars Labyrinth has a strong replayability score of 7.85.

Luck profile

The final luck score for Star Wars Labyrinth is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Star Wars Labyrinth uses the same basic game play as Ravensburger's decades-old title The aMAZEing Labyrinth. Players try to move through a labyrinthine game board in order to reach a desired symbol shown on a game board tile that matches a hidden card held by this player. The game board consists of a number of fixed tiles as well as rows and columns in which tiles can slide back and forth; these tiles show tunnels – T-shaped, straight, and otherwise – and a player can move his token only along the path as it exists on his turn. At the start of his turn, however, he takes the one tile on the side of the game board and pushes it into a row or column of his choice, shifting the tunnels and pushing out one tile that the next player will use. This player now moves his pawn, and if he reaches the desired symbol, he reveals the card, then looks at the next card in his stack to see what he wants to reach next turn. Once a player has revealed all of his cards, he needs to return to his starting corner. The first player to do this wins! To this basic game, Star Wars Labyrinth adds one twist – a Darth Vader variant in which a Vader token starts the game on a designated tile. Whenever a player has a card that includes a small Darth Vader icon, that player needs to reach the desired symbol with Vader instead of his own token. As a result, multiple people might be trying to move Vader at the same time. Who wields the Force with enough power to bend Vader to his will? Reimplements Labyrinth

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Max J. Kobbert

Artists

2
Kinetic Martin Knoorp

Publishers

1
Ravensburger

Linked items

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