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Man To Man box art
Rich game profile

Man To Man

"Steve Jackson's Man to Man: Fantasy Combat from GURPS." "Man to Man is the combat system for GURPS - the Generic Universal Role Playing System . . . Man to Man makes an excellent stand-alone boardgame! Man to Man is intended to be a highly realistic, yet fast-moving, simulation...

Players

2-12

Time

?-?

Age

12+

Weight

3

Rating

6.32

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Man to Man has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

The final luck score for Man to Man is 7.33, indicating a game that relies more on player decisions and strategy rather than luck. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

What ABG knows about this game

"Steve Jackson's Man to Man: Fantasy Combat from GURPS." "Man to Man is the combat system for GURPS - the Generic Universal Role Playing System . . . Man to Man makes an excellent stand-alone boardgame! Man to Man is intended to be a highly realistic, yet fast-moving, simulation of pre-gunpowder combat. It is presented in two levels - Basic and Advanced. It can be used in a variety of ways . . . non-role players will enjoy Man to Man as a combat boardgame. The advanced game provides a wealth of tactical detail - but it moves quickly enough to be fun. The tactics that work in real life will work here."

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Steve Jackson (I)

Artists

3
Jeffrey D. George Denis Loubet Kyle Miller

Publishers

1
Steve Jackson Games

Linked items

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