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Malifaux Rules Manual box art
Rich game profile

Malifaux Rules Manual

Publisher Introduction Game Overview: This comprehensive play aid includes all the rules, updated with current errata, diagrams and detailed examples of frequently asked questions, as well as all of the encounters for the popular Malifaux skirmish game in an easily referenced com...

Players

2

Time

90-120

Age

14+

Weight

3.75

Rating

8.05

Should this hit the table?

Quick read before the metadata.

Malifaux has a high level of direct confrontation and strategic depth. Players must frequently react to each other's strategies and turns. However, there is less emphasis on cooperation compared to other aspects of the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

Malifaux has a high level of direct confrontation and strategic depth. Players must frequently react to each other's strategies and turns. However, there is less emphasis on cooperation compared to other aspects of the game.

Replay value

Malifaux Rules Manual has a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The expansions available for the game add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is 3.8. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Malifaux Rules Manual has a strong replayability score of 7.85.

Luck profile

The final luck score for Malifaux Rules Manual is 8.33 out of 10, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Strategic decisions and planning have a substantial ability to mitigate randomness, making luck play a minor role in determining the game outcome.

Overview

What ABG knows about this game

Publisher Introduction Game Overview: This comprehensive play aid includes all the rules, updated with current errata, diagrams and detailed examples of frequently asked questions, as well as all of the encounters for the popular Malifaux skirmish game in an easily referenced compact form. Are you willing to risk your soul for a chance at great wealth and power? It's your only weapon in a world rife wtih monsters, necropunks, man-machine hybrids, gunslingers, and power-hungry politicos. In Malifaux, you lead your crew in the battle for control of the Breach, a dark portal to a world of limitless magic. Those who don't make it become monsters you must destroy. Malifaux is a character-driven 32mm tabletop miniatures game. Players lead groups, called Crews, in skirmish attacks against their opponents in the magical realm of Malifaux. Players collect, build, and paint models representing the denizens of Malifaux and pit these Crews against one another. Masters, powerful practitioners of magic, and those fighting them control these Crews. Masters can manipulate the course of events in the world around them, and can change their own fates, through their control or theft of the powerful Soulstones in Malifaux. A Crew conssists of a variety of fantastic and frightening beings, collectively known as Minions, who serve the Master as fodder in his or her machinations. In addition, Henchmen can lead specialized Crews in their Master's absence, or serve their Master directly as a member of a Crew. Masters and Henchmen are also supported by Totems, extension of their magical abilities which increase their spellcasting range and provide additional aid in an Encounter. How well a Crew carries out its leader's Strategy and Schemes determiens whether or not it will emerge victgorious in an Encounter with an enemy Crew. Strategies represent the Crew's main path to victory, while Schemes are simpler alternate routes to achieve the leader's goals. Malifaxu players use decks of cards called Fate Decks to resolve game events such as attacking and spell casting. Players can manipulate the cards they play to alter the Duel's outcome. It takes a shrewd leader to effectively utilize a Crew's resources, ensuring he or she always has ready the cards needed to Cheat Fate. Be Prepared to fight to the death because Malifaux is the end of the line!

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Credits

People and publishers

Designers

4
Dave Bowen Nathan Caroland Eric Johns Casey Johns

Artists

5
Melvin de Voor Stephane Enjoralas Hardy Fowler Eric Johns Christophe Madaru

Publishers

1
Wyrd Games

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