Table feel
Malifaux has a high level of direct confrontation and strategic depth. Players frequently need to react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2
Time
90-120
Age
?+
Weight
3.24
Rating
7.50
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Malifaux has a high level of direct confrontation and strategic depth. Players frequently need to react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Malifaux has a high replayability score due to its strong variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.
Malifaux has a moderate level of randomness impact, with random elements having a notable but not exclusive influence on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Malifaux has a balanced mix of luck and strategy, making it a game where player skill and decision-making are crucial.
Malifaux is a skirmish miniature game in a horror/steampunk setting. Each player builds a force of 5-7 figures from a faction to battle it out. A force is composed of minions and at least one master. Malifaux involves elements of resource management as hands of cards are used instead of dice to resolve skill checks. Each check involves drawing a card from a deck and adding it to a figure's statistic. Players can then use cards from their hands to raise the value. The highest value in an opposed check wins. The turn system is integrated, with each player alternating turns between model activations.
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