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Anno Domini 1666 box art

Anno Domini 1666

Players

2

Time

60-120

Age

14+

Weight

3.4

Rating

8.61

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Anno Domini 1666 has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Anno Domini 1666 has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

Anno Domini 1666 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It is the year of our Lord 1666. Emperor Leopold is dead. The election looms. European monarchs send their envoys to Vienna to participate. But the struggle for the Empire's future takes place not only at the noble courts. In Vienna's slums and alleys swashbucklers, musketeers and thugs wage a secret war on behalf of their powerful superiors. Anno Domini 1666 is a tactical adventure miniatures game in which two players pit their bands against each other in order to achieve specific goals defined by a scenario. The game takes place on boards depicting 17th-century Vienna with a grid overlay. Dice rolls are replaced by cards either played from a player's hand, or drawn blindly from a deck. A scenario's objectives may include defeating the opponents in combat, but also stealing a valuable object or breaking out a hostage, among others. The theme and characters of the game are based on real-world history, historical novels (such as Three Musketeers) but also feature magic, alchemy, wizards and fantastical creatures. The participating factions are the Poles, the French, the Ottomans and the evil sect Broken Cross. They can get help from the Vienna locals (thugs, urchins, merchants) and famous mercenaries. The process of building a band is fast and streamlined thanks to a draft system. Game components will included top quality miniatures (with all unique sculpts), several sheets of counters, custom card decks and multiple maps and scenarios. The game’s Kickstarter campaign is scheduled for spring 2018. —description from the publisher

Editions

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Credits

Designers

2
Konrad Sosi?ski Rafa? Szwelicki

Artists

3
Pavel Chuvin Monika Sochacka Marek Szyszko

Publishers

1
Wargamer Games Studio

Linked items

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